Designer(s) | Anthony E. Pratt[1] |
---|---|
Publisher(s) | Waddingtons Parker Brothers |
Players | 2 to 6 3 to 6 (editions vary) |
Age range | 8 and up |
Setup time | 5 minutes |
Playing time | 15 to 45 to 60 minutes |
Random chance | Low (dice rolling) |
Skill(s) required | Deduction |
Cluedo ( /ˈkluːdoʊ/; Clue in North America) is a popular murder/mystery-themed deduction board game originally published by Waddingtons in Leeds, England in 1949. It was devised by Anthony E. Pratt, a solicitor's clerk from Birmingham, England. It is now published by the United States game and toy company Hasbro, which acquired its U.S. publisher Parker Brothers as well as Waddingtons.
The object of the game is for players to strategically move around the game board (a mansion), in the guise of one of the game's six characters, collecting clues from which to deduce which suspect murdered the game's perpetual victim: Dr. Black (Mr. Boddy in North American versions), and with which weapon and in what room.
Several games, books, and a film have been released as part of the Cluedo franchise. The board games form an overall story whose complete chronology can be found at Cluedo chronology. Overall, several spinoffs have been released, some featuring extra characters, and for some, different game play. More recent editions have restored the name Tudor Mansion to the mansion, and say the mansion is located in Hampshire, England in the year 1926.
In 2008, Cluedo: Discover the Secrets was created (with changes to board, gameplay and characters) as a modern spin-off.
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In 1944, Anthony E. Pratt, an English solicitor's clerk, filed for a patent of his invention of a murder/mystery-themed game, originally named "Murder!" The game was originally invented as a new game to play during sometimes lengthy air raid drills in underground bunkers. Shortly thereafter, Pratt and his wife presented the game to Waddingtons' executive, Norman Watson, who immediately purchased the game and provided its trademark name of "Cluedo" (a play on "clue" and "Ludo", which is Latin for I play). Though the patent was granted in 1947, due to post-war shortages, the game was not officially launched until 1949, at which time the game was simultaneously licensed to Parker Brothers in the United States for publication, where it was re-named "Clue" along with other minor changes.[2]
However, there were several differences between the original game concept and that initially published in 1949, In particular, Pratt's original design calls for ten characters, one of whom was to be designated the victim by random drawing prior to the start of the game. These ten included the eliminated Mr. Brown, Mr. Gold, Miss Grey, and Mrs. Silver, with Nurse White, and Colonel Yellow. The game allowed for play of up to eight remaining characters, providing for nine suspects in total. Originally there were eleven rooms, including the eliminated "gun room" and cellar. In addition there were nine weapons including the unused axe, bomb, syringe, poison, shillelagh (walking stick/cudgel), and fireplace poker. Some of these unused weapons and characters would appear in later spinoff versions of the game.
Some gameplay aspects were different as well. Notably, the remaining playing cards were distributed into the rooms to be retrieved, rather than dealt directly to the players. Players also had to land on another player in order to make suggestions about that player's character through the use of special counter-tokens, and once exhausted, a player could no longer make suggestions. There were other minor differences, all of which would be updated by the game's initial release and remain essentially unchanged in the standard classic editions of the game.[1][3][4][5][6]
The game's current equipment consists of a board which shows the rooms,corridors and secret passages of an English country house called Tudor Mansion, although previously named variously as Tudor Close or Tudor Hall, and in some editions Boddy Manor or Boddy Mansion). The game box also includes several coloured playing pieces to represent characters, miniature murder weapon props, one or two six-sided dice, three sets of cards, each set describing the aforementioned rooms, characters and weapons, Solution Cards envelope to contain one card from each set of cards, and a Detective's Notes pad on which are printed lists of rooms, weapons and characters, so players can keep detailed notes during the game.
Depending on edition, the playing pieces are typically made of coloured plastic, shaped like chess pawns, or character figurines. Occasionally they are made from wood or pewter. The standard edition of Cluedo comes with six basic tokens representing the following original characters:
The playing tokens are typically made out of unfinished pewter, with the exception of the Rope, which may also come in plastic or string depending on edition. Special editions have included gold plated, brass finished and Sterling silver versions, which have appeared in a variety of designs.
There are nine rooms in the mansion where the murder can take place, laid out in a circular fashion on the game board, separated by pathways overlaid by playing spaces. Each of the four corner rooms contains a secret passage that leads to the room on the opposite diagonal corner of the map. The center room (often referred to as the Cellar, or Stairs) is inaccessible to the players, but contains the solution envelope, and is not otherwise used during game play. Coloured "start" spaces encircle the outer perimeter which correspond to each player's suspect token. Each character starts at the corresponding colored space.
† | Ballroom | ‡ | ||||||
Kitchen | Conservatory | |||||||
Dining Room | "Cellar" with envelope |
Billiard Room | ||||||
Library | ||||||||
Hall | ||||||||
Lounge | Study | |||||||
‡ | † | |||||||
† ‡ denotes secret passages to opposite corner
At the beginning of play, three cards — one suspect, one weapon, and one room card — are chosen at random and put into a special envelope, so that no one can see them. These cards represent the facts of the case. The remainder of the cards are distributed among the players.
Players are instructed to assume the token/suspect nearest them. Play begins with Miss Scarlet and proceeds clockwise. Players roll the dice and move along the board spaces accordingly, and entering rooms in order to make suggestions from that room.
The aim is to deduce the details of the murder; that is, the cards in the envelope. There are six different characters, six possible murder weapons and nine different rooms, leaving the players with 324 distinct possibilities. In the course of determining the details of the murder, players announce suggestions to the other players, for example, "I suggest it was Professor Plum, in the Library, with the candlestick." All elements contained in the suggestion are moved into the room in the suggestion.
The other players must then disprove the suggestion, if they can. This is done in clockwise order around the board. A suggestion is disproved by showing a card containing one of the suggestion components (for example, Professor Plum) to the player making the suggestion, as this proves that the card cannot be in the envelope. Showing the card to the suggesting player is done in secret so the other players may not see which card is being used to disprove the suggestion. Once a suggestion has been disproved, the player's turn ends and moves on to the next player.
The player's suggestion only gets disproved once. So, though several players may hold cards disproving the suggestion, only the first one will show the suggesting player his or her card. A player may only make a suggestion when his or her piece is in a room and the suggestion can only be for that room.
Once a player has sufficiently narrowed the solution, that player can make an accusation. According to the rules, "When you think you have worked out which three cards are in the envelope, you may, on your turn, make an Accusation and name any three elements you want." Players may name any room (unlike a Suggestion, where a player's character pawn must be in the room the player suggests).[8]
The accusing player checks the validity of the accusation by checking the cards, keeping them concealed from other players. If he has made an incorrect accusation, he plays no further part in the game except to reveal cards secretly to one of the remaining players when required to do so in order to disprove suggestions. Also, according to the rules, "If, after making a false Accusation, your character pawn is blocking a door, [you must] move it into that room so that other players may enter." Since a character pawn can only block a door by being outside of a room, this clearly demonstrates that the character pawn need not be in any room to make an Accusation. If the player made a correct accusation, the solution cards are shown to the other players and the game ends.
It is possible for a player to be using the piece representing the murderer. This does not affect the game play; the object of the game is still to be the first to make the correct accusation. If the game is played with two people, the process of elimination diffuses the same information to both players. Such a game tends to pass quickly. All editions of the current version of the game are advertised as a three-six player game only. Traditionally, the UK version was advertised for two-six players.
Though gameplay is relatively straightforward as described above, various strategies allow players to maximize their opportunities to make suggestions and therefore gain the advantage of accumulating information faster. As alluded to above, blocking the entrance to a room is one way to prevent an opponent from entering a desired room and making a suggestion.[9][10]
The first opportunity is in choosing the initial playing piece. Mrs. Peacock has an immediate advantage of being one space closer to the first room than any of the other players. However, Miss Scarlet moves first.[11]
The next opportunity is choice of initial rooms to enter. Again Mrs. Peacock has an advantage in that she is closest to the Conservatory, a corner room with a secret passage, enabling a player on his turn to move immediately to another room and make a suggestion without rolling the dice. Miss Scarlet has a similar advantage with the Lounge. Making as many suggestions as possible gives a player an advantage to gain information. Therefore, moving into a new room as frequently as possible is one way to meet this goal. Players should make good use of the secret passages. Following the shortest path between rooms then is a good choice, even if a player already holds that room in his hand. As mentioned earlier, blocking passage of another player prevents them from attaining rooms from which to make suggestions. Various single space tracks on the board can therefore become traps, which are best avoided by a player when planning a path from room to room.[12]
Each player begins the game with a minimum of 3 cards in their hands and a maximum of 6. Keeping track of which cards are shown to each player is important in deducing the solution. Detective Notes are supplied with the game to help make this task easier. The pads can keep not only a history of which cards are in a players hand, but also which cards have been shown by another player. It can also be useful in deducing which cards the other players have shown one another. A player makes a suggestion to learn which cards may be eliminated from suspicion. However, in some cases it may be advantageous for a player to include one of his own cards in a suggestion. This technique can be used for both forcing a player to reveal a different card as well as misleading other players into believing a specific card is suspect. Therefore, moving into a room already held in a player's hand may work to his advantage. Suggestions may also be used to thwart a player's opponent. Since every suggestion results in a suspect token being re-located to the suggested room, a suggestion may be used to prevent another player from achieving their intended destination, preventing them from suggesting a particular room, especially if that player appears to be getting close to a solution.[11]
Parker Brothers and Waddingtons each produced their own unique editions between 1949 and 1992. Hasbro purchased both companies in the early '90s and continued to produce unique editions for each market until 2002/2003 when the current edition of Clue/Cluedo was first released. At this time, Hasbro produced a unified product across markets. The game was then localized with regional differences in spelling and naming conventions.
During Cluedo's long history, eight unique Clue editions were published in North America (1949, '56/60, '60/63, '72, '86, '92, '96, & 2002). However, only three distinct editions of Cluedo were released in the UK – the longest of which lasted 47 years from its introduction in 1949 until its first successor in 1996. The eighth North America and fourth UK editions constitute the current shared game design. International versions occasionally developed their own unique designs for specific editions. However, most drew on the designs and art from either the US or UK editions, and in some cases mixing elements from both, while localizing others – specifically suspect portraits.[13]
While the suspects' appearance and interior design of Dr. Black's/Mr. Boddy's mansion changed with each edition, the weapons underwent relatively minor changes, the only major redesign occurring in the fourth 1972 US edition, which was adopted by the second 1996 UK edition and remains the standard configuration across all basic versions since. The artwork for the previous US editions tended to reflect the current popular style at the time they were released. The earlier UK editions were more artistically stylized themes. From 1972 on, the US editions presented lush box cover art depicting the six suspects in various candid poses within a room of the mansion. The UK would finally adopt this style only in its third release in 2000, prior to which Cluedo boxes depicted basic representations of the contents. Such lavish box art illustrations have become a hallmark of the game, since copied for the numerous licensed variants which pay homage to Clue.[13]
Waddingtons, Parker Brothers and Hasbro have created many spin-off versions of the game. Spin-off games consist of alternative rule variations of the original game, which are not to be confused with themed "variants" which utilize the same rules and game configuration. In addition, commencing in 1985, the brand expanded to include feature films, television series, a musical, as well as numerous books.
In addition to revising the rules of gameplay, many of the games also introduced new characters, rooms and locations, weapons and/or alternative objectives.
Various versions of the game were developed for Commodore 64, Atari ST, PC, Game Boy Advance, ZX Spectrum, Nintendo DS, Super Nintendo Entertainment System, CD-i, Sega Genesis, PC, Mac, Xbox 360 and Apple iPhone / iPod Touch. Clue: Murder at Boddy Mansion, was released in 1998 for Microsoft Windows. In 1999 Cluedo/Clue Chronicles: Fatal Illusion was released, which was not based directly upon the board game, but instead uses the familiar characters in a new mystery.
An arcade version of the game was released on an itbox terminal which involves answering questions with a chance to win money. It is available in many pubs throughout the UK.
In 1994–1996, there were 6 mysteries: "The Hooded Madonna," "Happy Ever After", "Deadly Patent", "Blackmail", "The Road to Damascus", and "Not in my Backyard", with actors.
Clue Classic was released on June 3, 2008 developed by Games Cafe for Hasbro. It is a single player interactive game based on the latest 2002/2003 boardgame artwork featuring the original 6 characters, weapons and 9 original rooms.[38]
In May 2009 Electronic Arts released a version of Clue for the Apple iPhone and iPod Touch on the Apple iTunes Music Store. This version is an entirely new game, based on the most recent spin-off game of Clue: Discover the Secrets.
On the iWin website, there is a Hidden Object Game called "Clue: Accusations & Alibis."
A comedic film Clue, based on the American version of the game, was released in 1985. In this version, the person murdered was Mr. Boddy. The film, which featured different endings released to different theatres, failed at the box office, but has subsequently attracted a cult following. All three endings released to theatres are available on the VHS and DVD versions of the film, to watch one after the other (VHS), or to select playing one or all three endings (DVD).
In 2008, Universal Pictures reported that Hasbro, the makers of Cluedo, had licensed several of its board games to the film company for feature film adaptations; among these was Clue.[39] Gore Verbinski was announced as director.
There have been several television game shows based upon this game. To date, there have been four seasons of the British version of Cluedo (and a Christmas version that in fact shows some similarity to the North American movie), and there have been other versions in Germany, France, Italy, Australia, Portugal and Scandinavia. The format for each puts two teams (each usually containing one celebrity and one person with law enforcement/research experience) against six in-character actors as the famed colour-coded suspects. There is a new murder victim every episode, who usually has it coming to them for one reason or another.
On August 6, 2010, The Hub announced that an original five-part miniseries based on Clue was in pre-production. The miniseries premiered on November 14, 2011 and featured a youthful, ensemble cast loosely based on the characters of the board game, working together to unravel a mystery.[40][41][42]
The Clue title and theme were used in the 1986 US documentary Clue: Movies, Murders and Mystery which took a look at mystery-related pieces of media including Murder on the Orient Express; Murder, She Wrote; Sherlock Holmes and other television series and movies, as well as a look at the board game itself. The one-hour special was hosted by Martin Mull, who had starred in the feature film adaptation the previous year; clips from the movie are seen intertwined with the footage.
A comedic musical of Clue, based on the American version of the game, ran Off Broadway in 1997, closing in 1999. At the start of each performance, three audience members each select one card from over-sized versions of the traditional game decks and place them in an envelope. The chosen cards determine the ending of the show, with 216 possible conclusions.
Penned by Robert Duncan with the cooperation of Waddingtons, the first official theatrical adaptation of Cluedo was presented by the amateur theatre group: The Thame Players in Oxfordshire in July 1985. The play was subsequently picked up by Hiss & Boo productions and began a successful tour of the UK. A second tour was undertaken in 1990. Like the musical, the play involved the audience's random selection of three solution cards which were revealed towards the end of the play, whereupon the actors would then conclude the play by performing one of the 216 endings possible. Presently the play is not available for performance due to a restriction by Hasbro, since Hasbro has been planning to make a new movie.[43] It is unclear whether the restriction applies to the musical as well.
A series of 18 humorous children's books/teen books were published in the United States by Scholastic Press between 1992 and 1997 based on the Clue concept and created by A.E. Parker. The books featured the US Clue characters in short, comedic vignettes and asked the reader to follow along and solve a crime at the end of each. The answers are printed Upside down with an explantion on the following page following each chapter to see if the reader was able to guesse correctly or not. The crime would usually be the murder of another guest besides Mr. Boddy, a robbery of some sort, or a simple contest, in which case they must figure out who won. The tenth and final vignette would always be the murder of Mr. Boddy. Somehow, Mr. Boddy would always manage to cheat death, such as fainting before the shot was fired or being shot with trick bullets. However, at the end of the 18th book, Mrs. Peacock kills Mr. Boddy out of starvation and Mr. Boddy stays dead. The books feature mysterious-sounding titles such as "Midnight phone calls" "Footprints in the fog" or "The secret, secret passage".[44]
These books are now out of print but can still be bought from various online retailers in both new and used conditions.
In 2003, Canadian mystery writer Vicki Cameron wrote a new set of mini-mysteries, called the Clue Mysteries books. The series is geared toward a more adult audience while still retaining some comic absurdity as did the 1990s series. Only two were published. Both books feature more complex storylines and vocabulary, as well as fifteen mysteries apiece. The first book contains the more modern looking clue game cover by Drew Struzan.[45][46]
Another book called "CLUE Code-Breaking Puzzles" was released in December 2008 written by Helene Hovanec. The book contains a whopping 60 mysteries.[47]
A similar series of books featuring the Clue Jr. characters was also published. The first book, unlike the others, features thirteen mysteries, not ten, and is titled simply enough Who Killed Mr Boddy?. The name of the book is usually the name of the tenth mystery in which Boddy is killed.
The books notably depart from the film. Mr Boddy is a trillionaire, and the guests are his friends. But since Boddy has his will made out to his friends, they each try to kill him at one point with the intent on cashing in on his will. The guests are all given some sort of defining characteristic for comic effect, as well as to help the reader discern the culprit. Colonel Mustard constantly challenges other guests to duels, Professor Plum often forgets things, even what he is doing or his own name, and Mr. Green is notoriously greedy. Mrs. Peacock is highly proper and will not stand for any lack of manners, the maid Mrs. White hates her employer and all the guests, and Miss Scarlet is beautiful and seductive. The traits all help the reader identify the guests. For example, if a mystery thief suddenly forgets what he is doing, and another guest scolds him for his bad manners, the reader can safely assume the two guests are Plum and Peacock. Mr. Boddy himself is ludicrously naive, to the point where he accepts any attempt to kill him as an accident or a misunderstanding (such as a dropped wrench flying all the way across the Mansion and hitting him in the head), and invites the guests back to the mansion. This explains why he never seeks any legal action against his "friends," and invited them back despite repeated attempts to kill him. However, after a few books, he wises up enough to be suspicious of them, but continues to invite them over against better judgment.
The Clue Jr. series originally had all six characters, but suddenly, some of the characters were taken out, leaving only four. The mysteries usually only included cases similar to the theft of a toy, but sometimes the cases were more serious. They are usually solved when the culprit traps himself in his own lies.
A series of jigsaw puzzles (500 piece Clue/750 piece Cluedo/200 Jr. ed.), based on the game was introduced in 1991. The jigsaw puzzles presented detailed stories with a biography for each of the standard suspects. The object was to assemble the jigsaw puzzles and then deduce the solutions presented in the mystery stories from the clues provided within the completed pictures.
The following games are licensed thematic variations of the original Cluedo game, which follow the basic rules and configuration of the original edition or its spinoffs.
On August 8, 2008, Hasbro redesigned and updated the board, characters, weapons, and rooms. Changes to the rules of game play were made, some to accommodate the new features.
The suspects have new given names and backgrounds, as well as differing abilities that may be used during the game. The revolver is now a pistol, the lead pipe has been removed, and a bat, axe, and trophy have been added. The nine rooms have changed to (in clockwise order): Hall, Guest House, Dining Room, Kitchen, Patio, Spa, Theater, Living Room, and Observatory.[76]
There is also a second deck of cards—the Intrigue cards. In this deck, there are two types of cards, Keepers and Clocks. Keepers are special abilities; for example, "You can see the card". There are eight clocks—the first seven drawn do nothing—whoever draws the eighth is killed by the murderer and out of the game.[77]
The player must move to the indoor swimming pool in the center of the board to make an accusation. This adds some challenge versus the ability to make accusations from anywhere in the original game.
The most significant change to game play is that once the suspect cards have been taken, the remaining cards are dealt so that all players have an even number of cards (rather than dealt out so that "one player may have a slight advantage"). This means that depending on the number of players a number of cards are left over. These cards are placed face down in the middle and are not seen unless a player takes a turn in the pool room to look at them.
The changes to the game have been criticized in the media for unnecessarily altering classic cultural icons.[6][78][79]
Besides some rule differences listed above, some versions label differently the names of characters, weapons, rooms and in some instances the actual game itself.
In Canada and the U.S., the game is known as Clue. It was retitled because the traditional British board game Ludo, on which the name is based, was less well known there than its American variant Parcheesi.[80]
The North American versions of Clue also replace the character "Reverend Green" from the original Cluedo with "Mr. Green." This is the only region to continue to make such a change. Minor changes include "Miss Scarlett" with her name being spelt with one 't', the spanner being called a wrench, and the dagger re-named a knife. And until 2003, the lead piping was known as the lead pipe only in the North American edition.
In some international versions of the game (mostly the Spanish-language ones) the colours of some pieces are different, so as to correspond with the changes to each suspect's unique foreign name variations. In some cases, rooms and weapons are changed in addition to other regional variances.[81]
In South America it is licensed and sold under several different names. In particular, it is notably marketed as "Detetive" in Brazil.
The Clue and Cluedo brands are well-merchandised through umbrellas,books, toys, clothing and other miscellaneous items.
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